March 2011 Updates–Guilds and Troubles[again]

March 26, 2011 Leave a comment

This is for you Silent, be grateful you useless piece of breakage Surprised smile.

Let’s discuss, once again – oh hell yeah?! GUILDS.

It’s about the only thing which is strictly MMO related that I can write about.  I’ll be adding some other stuff in regards to my Let’s Play channel on YouTube and so on and so forth soon enough, but for this particular blog post I’ll just stick to something a little bit more personal (I guess?)

Another Break

Let’s start off by saying I’m out of WoW for yet another period of time.  Now don’t paint the bad picture here – I thoroughly enjoyed the game and was glad to be part of the launch, but as Nick said – they don’t deserve the sub.  No, really – paying 15 bucks every month where all you get is an initially good game, which is later followed up with a bunch of bullshit “content additions” is just not worth it.

The next big patch is just old content getting recycled (literally) and a couple of quests added (once again – literally) with some pets and mounts (recycled skins).  Yeah … NO. Read more…

Categories: Uncategorized

Enter Cataclysm

December 29, 2010 Leave a comment

It is no big news at this point that Cataclysm turned out to be quite a game changer for World of Warcraft.  This is the 3rd expansion, and rather than expanding and adding a ton of new content, Blizzard decided to add some, and refine what there was.

fortune1_small

Azeroth under went surgery (it failed – got nuked) and while resources have lessened, and plenty of new problems arose, Deathwing will be watching and smokin’ us out every now and again to remind us what this expansion is all about.

Everyone’s busy improving their characters and doing their best to reach the summit in either pvp, pve or sucking.

Plenty of players still shocked at the step-up of difficulty when it comes to playing the class, compared to Wotlk expansion while some, like me, are eagerly hoping for the difficulties to keep steadily increasing and help refine and improve the player base.

Initially I joined a great deal of pugs with which we got absolutely dismantled.  At this point I’m starting to see more solid groups, even when fully pugged that at times outperform our guild-created groups (mainly because we tend to have a weakly geared leecher getting boosted). Read more…

Categories: World of Warcraft

Gaming Attitudes

July 28, 2010 Leave a comment

I’ve published a similar post before, but I decided to rewrite it since it was quite outdated, and could use a brush up on both English and presentation.  This post is about Gaming Attitudes we commonly meet while playing multiplayer (online) games.

I encounter many of these types quite often, less so since I joined LotRO, whose community is smaller and more mature, but I still occasionally encounter a black sheep.  The black sheep become “the sheep” in WoW, and the more mature attitudes are like golden nuggets, which apparently are extremely hard to stumble upon.

Read more…

LotRO: Leveling with friends

July 23, 2010 Leave a comment

MMOs are, from my perspective, games you should experience together with other people, preferably friends you’ve known for some time.  It’s what I’m doing myself, and it sure as hell is fun.  This post relevance is not much of a guide on how to level while grouped, but rather a recollection of what I’ve experienced so far while leveling together with mates as opposed to leveling solo.

It all comes down to fun, and boredom.  You’ll experience both in higher dosage.  Leveling together will most definitely be more interesting than doing the content on your own.  You’ll often chatting up while doing common quests which may not be too interesting which makes the time spent playing definitely more interesting.  Hard, annoying, time-consuming quests can easily turn into easy, rewarding, efficient quests which you’ll enjoy going through.

LotRO: The Path of the Hunter [Play-style]

July 18, 2010 Leave a comment

lotro-20100717-175358

In the last post, LotRO:  The Path of the Hunter [Getting Ready to Play] we went over game setup to prepare ourselves for the journey.  It’s time to take a look on how to play the hunter.  This guide is meant for leveling and low level instances.  It’s split in two parts:

  1. Solo Play
  2. Group Play

And covers various areas of the class.  I will not go in any gearing or traiting detail in this section since they’ll be getting their own individual articles, but I will cover the general idea behind traiting and gearing. Read more…

LotRO: The Path of the Hunter [Getting Ready to Play]

July 16, 2010 2 comments

Groupplay1

Welcome back to the part of “The Path of the Hunter".  If you haven’t read it yet I recommend you start out on it.  Follow the following link for the first part of the guide: LotRO:  The Path of the Hunter [Introduction].  So far I’ve covered the basics and a quick look over the hunter class.  In this article we’ll be looking at 3 steps I always go through whenever I start a new game, as well as a new class when it comes to MMOs.

The topics covered are the following:
  1. Interface
  2. Game Performance
  3. Key-binding

Read more…

LotRO: The Path of the Hunter [Introduction]

July 15, 2010 1 comment

“The Hunter is the class of choice for players who enjoy striking a target at range. Clever by nature, the Hunter is known to lure his targets into traps to hinder them, giving him time to use his bow to deadly effect. A Hunter’s knowledge of nature also provides skills that help him and his fellows survive in the wild. A Hunter’s combat style depends on the ability to injure a foe while staying out of harm’s way"

 image Class Overview

spunlightThe Hunter’s strengths consist primarily around single target nuking, ranged damage, with "support" melee abilities intended for finishing off weakened mobs or crippling their movement to gain ranged distance (or until the tank takes the mob back on him/her).

A hunter is equipped with a few useful Crowd Control abilities (Snares, Roots, Fears) which may turn an impossible fight into an easy walk in the park or to turn the tide when things start looking dire.  Communication is recommended when you’re engaging in Crowd Control abilities to avoid friends breaking the CC.

Read more…